Behemoth MK III is a Companion Behemoth. Upon acquisition, Companion Behemoths grant global stat bonuses. Their effects on Marches are purely cosmetic and apply to all Marches. To upgrade Behemoth MK III you will need Power Serum, Neuronal Medium, and Areo Cell. These items can be gotten from Companion Intel. Behemoth Zero offers stats War.
Every 8 turns, the Behemoth fires its laser cannon, dealing 30% damage to all enemies.
Level
Benefit
1
Every 8 turns, the Behemoth fires its laser cannon, dealing 30% damage to all enemies.
8
2
Every 8 turns, the Behemoth fires its laser cannon, dealing 40% damage to all enemies.
9
3
Every 8 turns, the Behemoth fires its laser cannon, dealing 50% damage to all enemies.
10
4
Every 8 turns, the Behemoth fires its laser cannon, dealing 50% damage to all enemies, with an additional 20% damage to the front row.
12
5
Every 8 turns, the Behemoth fires its laser cannon, dealing 60% damage to all enemies, with an additional 20% damage to the front row.
14
6
Every 8 turns, the Behemoth fires its laser cannon, dealing 70% damage to all enemies, with an additional 20% damage to the front row.
16
7
Every 8 turns, the Behemoth fires its laser cannon, dealing 70% damage to all enemies, with an additional 20% damage to the front row and 15% to the last 2 rows.
18
8
Every 8 turns, the Behemoth fires its laser cannon, dealing 90% damage to all enemies, with an additional 20% damage to the front row and 15% to the last 2 rows.
21
9
Every 8 turns, the Behemoth fires its laser cannon, dealing 90% damage to all enemies, with an additional 20% damage to the front row and 15% to the last 2 rows.
24
10
Every 8 turns, the Behemoth fires its laser cannon, dealing 90% damage to all enemies, with an additional 20% damage to the front row and 15% to the last 2 rows. This skill has a 20% chance of being released twice.
28
Total Cost
160
Infantry Attack
Requirements
Laser Storm 1
Ultra-Enhnacement: Bane-1
Skill Description
Infantry Attack
Level
Benefit
1
+1.3%
3
2
+2.7%
4
3
+4%
5
4
+5.3%
5
5
+6.7%
6
6
+8%
7
7
+9.4%
8
8
+10.7%
10
9
+12%
11
10
+13.4%
13
11
+14.7%
15
12
+16%
18
13
+17.4%
20
14
+8.7%
23
15
+20%
27
Total Cost
175
Troop Attack
Requirements
Infantry Attack 7
Ultra-Enhancement: Bane-2
Skill Description
Troop Attack
Level
Benefit
1
+1.3%
4
2
+2.7%
5
3
+4%
5
4
+5.3%
6
5
+6.7%
7
6
+8%
8
7
+9.4%
10
8
+10.7%
11
9
+12%
13
10
+13.4%
15
11
+14.7%
18
12
+16%
20
13
+17.4%
23
14
+8.7%
27
15
+20%
31
Total Cost
203
Rider Attack
Requirements
Laser Storm 1
Ultra-Enhancement: Bane-1
Skill Description
Rider Attack
Level
Benefit
1
+1.3%
3
2
+2.7%
4
3
+4%
5
4
+5.3%
5
5
+6.7%
6
6
+8%
7
7
+9.4%
8
8
+10.7%
10
9
+12%
11
10
+13.4%
13
11
+14.7%
15
12
+16%
18
13
+17.4%
20
14
+8.7%
23
15
+20%
27
Total Cost
175
Hunter Attack
Requirements
Laser Storm 1
Ultra-Enhancement: Bane-1
Skill Description
Hunter Attack
Level
Benefit
1
+1.3%
3
2
+2.7%
4
3
+4%
5
4
+5.3%
5
5
+6.7%
6
6
+8%
7
7
+9.4%
8
8
+10.7%
10
9
+12%
11
10
+13.4%
13
11
+14.7%
15
12
+16%
18
13
+17.4%
20
14
+8.7%
23
15
+20%
27
Total Cost
175
Troop Defense
Requirements
Hunter Attack 7
Ultra-Enhancement: Bane-3
Skill Description
Troop Defense
Level
Benefit
1
+1.3%
4
2
+2.7%
5
3
+4%
5
4
+5.3%
6
5
+6.7%
7
6
+8%
8
7
+9.4%
10
8
+10.7%
11
9
+12%
13
10
+13.4%
15
11
+14.7%
18
12
+16%
20
13
+17.4%
23
14
+8.7%
27
15
+20%
31
Total Cost
203
Infantry Damage Boost
Requirements
Troop Attack 7
Rider Attack 7
Troop Defense 7
Ultra-Enhancement: Bane-7
Skill Description
For the first 10 turns, damage dealt by friendly Infantry is increased by 1%.
Level
Benefit
1
For the first 10 turns, damage dealt by friendly Infantry is increased by 1%.
10
2
For the first 10 turns, damage dealt by friendly Infantry is increased by 2%.
11
3
For the first 10 turns, damage dealt by friendly Infantry is increased by 3%.
13
4
For the first 10 turns, damage dealt by friendly Infantry is increased by 4%.
15
5
For the first 10 turns, damage dealt by friendly Infantry is increased by 5%.
17
6
For the first 10 turns, damage dealt by friendly Infantry is increased by 6%.
19
7
For the first 10 turns, damage dealt by friendly Infantry is increased by 7%.
22
8
For the first 10 turns, damage dealt by friendly Infantry is increased by 8%.
26
9
For the first 10 turns, damage dealt by friendly Infantry is increased by 9%.
30
10
For the first 10 turns, damage dealt by friendly Infantry is increased by 10%.
34
Total Cost
197
Rider Defense
Requirements
Infantry Damage Boost 7
Ultra-Enhancement: Bane-6
Skill Description
Rider Defense
Level
Benefit
1
+1.3%
4
2
+2.7%
5
3
+4%
6
4
+5.3%
7
5
+6.7%
8
6
+8%
9
7
+9.4%
11
8
+10.7%
12
9
+12%
14
10
+13.4%
17
11
+14.7%
19
12
+16%
22
13
+17.4%
25
14
+8.7%
29
15
+20%
33
Total Cost
221
Infantry Defense
Requirements
Infantry Damage Boost 7
Ultra-Enhancement: Bane-5
Skill Description
Infantry Defense
Level
Benefit
1
+1.3%
4
2
+2.7%
5
3
+4%
6
4
+5.3%
7
5
+6.7%
8
6
+8%
9
7
+9.4%
11
8
+10.7%
12
9
+12%
14
10
+13.4%
17
11
+14.7%
19
12
+16%
22
13
+17.4%
25
14
+8.7%
29
15
+20%
33
Total Cost
221
Hunter Defense
Requirements
Infantry Damage Boost 7
Ultra-Enhancement: Bane-7
Skill Description
Hunter Defense
Level
Benefit
1
+1.3%
4
2
+2.7%
5
3
+4%
6
4
+5.3%
7
5
+6.7%
8
6
+8%
9
7
+9.4%
11
8
+10.7%
12
9
+12%
14
10
+13.4%
17
11
+14.7%
19
12
+16%
22
13
+17.4%
25
14
+8.7%
29
15
+20%
33
Total Cost
221
Troop Health
Requirements
Infantry Defense 10
Rider Defense 10
Ultra-Enhancement: Bane-8
Skill Description
Troop Health
Level
Benefit
1
+0.8%
5
2
1.6%
5
3
+2.4%
6
4
+3.1%
7
5
+3.9%
9
6
+4.7%
10
7
+5.5%
12
8
+6.3%
14
9
+7.1%
16
10
+7.9%
18
11
+8.6%
21
12
+9.4%
24
13
+10.2%
28
14
+11%
32
15
+11.8%
37
Total Cost
244
Troop Lethality
Requirements
Rider Defense 10
Hunter Defense 10
Ultra-Enhancement: Bane-9
Skill Description
Troop Lethality
Level
Benefit
1
+0.8%
5
2
1.6%
5
3
+2.4%
6
4
+3.1%
7
5
+3.9%
9
6
+4.7%
10
7
+5.5%
12
8
+6.3%
14
9
+7.1%
16
10
+7.9%
18
11
+8.6%
21
12
+9.4%
24
13
+10.2%
28
14
+11%
32
15
+11.8%
38
Total Cost
244
Infantry Damage Reduction Boost
Requirements
Troop Health 15
Troop Lethality 15
Ultra-Enhancement: Bane-10
Skill Description
For the first 10 turns, damage taken by friendly Infantry is reduced by 1%.
Level
Benefit
1
For the first 10 turns, damage taken by friendly Infantry is reduced by 1%.
13
2
For the first 10 turns, damage taken by friendly Infantry is reduced by 2%.
15
3
For the first 10 turns, damage taken by friendly Infantry is reduced by 3%.
17
4
For the first 10 turns, damage taken by friendly Infantry is reduced by 4%.
19
5
For the first 10 turns, damage taken by friendly Infantry is reduced by 5%.
22
6
For the first 10 turns, damage taken by friendly Infantry is reduced by 6%.
26
7
For the first 10 turns, damage taken by friendly Infantry is reduced by 7%.
29
8
For the first 10 turns, damage taken by friendly Infantry is reduced by 8%.
34
9
For the first 10 turns, damage taken by friendly Infantry is reduced by 9%.
39
10
For the first 10 turns, damage taken by friendly Infantry is reduced by 10%.
45
Total Cost
259
Total Cost for Laser Storm Skill Tree
Skill
Laser Storm
160
Infantry Attack
175
Troop Attack
203
Rider Attack
175
Hunter Attack
175
Troop Defense
203
Infantry Damage Boost
197
Rider Defense
221
Infantry Defense
221
Hunter Defense
221
Troop Health
244
Troop Lethality
244
Infantry Damage Reduction Boost
259
Total Cost
2,698
Note: Click on the Eagle and Feather to collapse or expand the tables.
Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 3%.
Level
Benefit
1
Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 3%.
13
2
Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 4%.
15
3
Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 5%.
17
4
Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 5%, with 30% of the effect also applied to friendly Infantry.
20
5
Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 6%, with 30% of the effect also applied to friendly Infantry.
23
6
Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 7%, with 30% of the effect also applied to friendly Infantry.
27
7
Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 7%, with 30% of the effect also applied to friendly Infantry and 30% to Riders.
31
8
Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 8%, with 30% of the effect also applied to friendly Infantry and 30% to Riders.
35
9
Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 9%, with 30% of the effect also applied to friendly Infantry and 30% to Riders.
40
10
Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 9%, with 30% of the effect also applied to friendly Infantry, 30% to Riders, and 30% to Hunters.
46
Total Cost
267
Infantry Health
Requirements
Power Core I-5
Ultra-Enhancement: Havoc I-2
Skill Description
Infantry Health
Level
Benefit
1
+.08%
6
2
+1.6%
6
3
+2.4%
8
4
+3.1%
9
5
+3.9%
10
6
+4.7%
12
7
+5.5%
14
8
+6.3%
16
9
+7.1%
19
10
+7.90
22
11
+8.6%
25
12
+9.4%
29
13
+10.2%
33
14
+11%
38
15
+11.8%
44
Total Cost
291
Hunter Health
Requirements
Power Core I-5
Ultra-Enhancement: Havoc I-4
Skill Description
Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 3%.
Level
Benefit
1
+.08%
6
2
+1.6%
6
3
+2.4%
8
4
+3.1%
9
5
+3.9%
10
6
+4.7%
12
7
+5.5%
14
8
+6.3%
16
9
+7.1%
19
10
+7.90
22
11
+8.6%
25
12
+9.4%
29
13
+10.2%
33
14
+11%
38
15
+11.8%
44
Total Cost
291
Rider Health
Requirements
Power Core I-5
Ultra-Enhancement: Havoc I-3
Skill Description
Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 3%.