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Companion Behemoth MK III Banner


INFORMATION[]

Behemoth MK III is a Companion Behemoth. Upon acquisition, Companion Behemoths grant global stat bonuses. Their effects on Marches are purely cosmetic and apply to all Marches. To upgrade Behemoth MK III you will need Power Serum, Neuronal Medium, and Areo Cell. These items can be gotten from Companion Intel. Behemoth Zero offers stats War.

Behemoth Mk III Power Serum
Behemoth Mk III Neuronal Medium
Behemoth Mk III Aero Cell
Power
Serum
Neuronal
Medium
Areo
Cell



BEHEMOTH III EVENTS[]

Behemoth MK III Initiative Behemoth MK III Daily Tasks Behemoth MK III Development


ITEMS, CRATES, & SKINS[]

ITEMS
Behemoth Mk III Power Serum Behemoth Mk III Aero Cell Behemoth Mk III Neuronal Medium
POWEER SERUM AREO CELL NEURONAL MEDIUM
CRATES
Behemoth Cells Custom Crate no bg Behemoth EXP Custom Crate Behemoth Skills Custom Crate
BEHEMOTH CELLS CUSTOM CRATE BEHEMOTH EXP CUSTOM CRATE BEHEMOTH SKILLS CUSTOM CRATE
SKINS & SKIN FRAGMENTS
Obsidian Fury Skin Obsidian Fury Fragmentnew
OBSIDIAN FURY SKIN OBSIDIAN FURY FRAGMENT
Striker Eureka Skin Striker Eureka Fragment nobg
STRIKER EUREKA SKIN STRIKER EUREKA FRAGMENT
Gipsy Avenger Skin Gipsy Avenger Fragment nobg
GIPSY AVENGER SKIN GIPSY AVENGER FRAGMENT


BEHEMOTH MK III LEVELS[]

Note: Click on the Eagle and Feather to collapse or expand the tables.

Levels 1 - 25
Level Points to
Upgrade
Benefit Benefit
Percentage
Behemoth Mk III Power Serum
1 - Infantry AttacK/Defense
Rider Attack/Defense
Hunter Attack
1.4% -
2 900 Hunter Defense 1.4% 9
3 1.1K Infantry Attack 2.8% 11
4 1.3K Infantry Defense 2.8% 13
5 1.5K Rider Attack 2.8% 15
6 1.6K Rider Defense 2.8% 16
7 1.7K Hunter Attack 2.8% 17
8 1.9K Hunter Defense 2.8% 19
9 2K Infantry Attack 4.2% 20
10 2.1K Infantry Defense 4.2% 21
11 2.2K Rider Attack 4.2% 22
12 2.3K Rider Defense 4.2% 23
13 2.4K Hunter Attack 4.2% 24
14 2.5K Hunter Defense 4.2% 25
15 2.6K Infantry Attack 5.6% 26
16 2.7K Infantry Defense 5.6% 27
17 2.7K Rider Attack 5.6% 27
18 2.8K Rider Defense 5.6% 28
19 2.9K Hunter Attack 5.6% 29
20 3K Hunter Defense 5.6% 30
21 3.1K Infantry Attack 7% 31
22 3.1K Infantry Defense 7% 31
23 3.2K Rider Attack 7% 32
24 3.3K Rider Defense 7% 33
25 3.3K Hunter Attack 7% 33

Levels 26 - 50
Level Points to
Upgrade
Benefit Benefit
Percentage
Behemoth Mk III Power Serum
26 3.4K Hunter Defense 7% 34
27 3.5K Infantry Attack 8.4% 35
28 3.5K Infantry Defense 8.4% 35
29 3.6K Rider Attack 8.4% 36
30 3.7K Rider Defense 8.4% 37
31 3.7K Hunter Attack 8.4% 37
32 3.8K Hunter Defense 8.4% 38
33 3.8K Infantry Attack 9.8% 38
34 3.9K Infantry Defense 9.8% 39
35 3.9K Rider Attack 9.8% 39
36 4K Rider Defense 9.8% 40
37 4.1K Hunter Attack 9.8% 41
38 4.1K Hunter Defense 9.8% 41
39 4.2K Infantry Attack 11.2% 42
40 4.2K Infantry Defense 11.2% 42
41 4.3K Rider Attack 11.2% 43
42 4.3K Rider Defense 11.2% 43
43 4.4K Hunter Attack 11.2% 44
44 4.4K Hunter Defense 11.2% 44
45 4.5K Infantry Attack 12.6% 45
46 4.5K Infantry Defense 12.6% 45
47 4.6K Rider Attack 12.6% 46
48 4.6K Rider Defense 12.6% 46
49 4.7K Hunter Attack 12.6% 47
50 4.7K Hunter Defense 12.6% 47

Levels 51 - 75
Level Points to
Upgrade
Benefit Benefit
Percentage
Behemoth Mk III Power Serum
51 4.8K Infantry Attack 14% 48
52 4.8K Infantry Defense 14% 48
53 4.9K Rider Attack 14% 49
54 4.9K Rider Defense 14% 49
55 4.9K Hunter Attack 14% 49
56 5K Hunter Defense 14% 50
57 5K Infantry Attack 15.4% 50
58 5.1K Infantry Defense 15.4% 51
59 5.1K Rider Attack 15.4% 51
60 5.2K Rider Defense 15.4% 52
61 5.2K Hunter Attack 15.4% 52
62 5.2K Hunter Defense 15.4% 52
63 5.3K Infantry Attack 16.8% 53
64 5.3K Infantry Defense 16.8% 53
65 5.4K Rider Attack 16.8% 54
66 5.4K Rider Defense 16.8% 54
67 5.5K Hunter Attack 16.8% 55
68 5.5K Hunter Defense 16.8% 55
69 5.5K Infantry Attack 18.2% 55
70 5.6K Infantry Defense 18.2% 56
71 5.6K Rider Attack 18.2% 56
72 5.7K Rider Defense 18.2% 57
73 5.7K Hunter Attack 18.2% 57
74 5.7K Hunter Defense 18.2% 57
75 5.8K Infantry Attack 19.6% 58

Levels 76 - 100
Level Points to
Upgrade
Benefit Benefit
Percentage
Behemoth Mk III Power Serum
76 5.8K Infantry Defense 19.6% 58
77 5.8K Rider Attack 19.6% 58
78 5.9K Rider Defense 19.6% 59
79 5.9K Hunter Attack 19.6% 59
80 6K Hunter Defense 19.6% 60
81 6K Infantry Attack 21% 60
82 6K Infantry Defense 21% 60
83 6.1K Rider Attack 21% 61
84 6.1K Rider Defense 21% 61
85 6.1K Hunter Attack 21% 61
86 6.2K Hunter Defense 21% 62
87 6.2K Infantry Attack 22.4% 62
88 6.3K Infantry Defense 22.4% 63
89 6.3K Rider Attack 22.4% 63
90 6.3K Rider Defense 22.4% 63
91 6.4K Hunter Attack 22.4% 64
92 6.4K Hunter Defense 22.4% 64
93 6.4K Infantry Attack 23.8% 64
94 6.5K Infantry Defense 23.8% 65
95 6.5K Rider Attack 23.8% 65
96 6.5K Rider Defense 23.8% 65
97 Hunter Attack 23.8%
98 Hunter Defense 23.8%
99 Infantry Attack
100 Infantry Defense

Levels 101 - 125
Level Points to
Upgrade
Benefit Benefit
Percentage
Behemoth Mk III Power Serum

Levels 126 - 150
Level Points to
Upgrade
Benefit Benefit
Percentage
Behemoth Mk III Power Serum

Levels 151 - 175
Level Points to
Upgrade
Benefit Benefit
Percentage
Behemoth Mk III Power Serum

Levels 176 - 200
Level Points to
Upgrade
Benefit Benefit
Percentage
Behemoth Mk III Power Serum

Levels Costs
Level
Behemoth Mk III Power Serum
1 - 25 562
26 - 50 1,024
51 - 75 1,321
76 - 100
101 - 125
126 - 150
151 - 175
176 - 200
Grand Total

Levels Max Stats
Level
Behemoth Mk III Power Serum
Infantry Attack
Infantry Defense
Rider Attack
Rider Defense/center>
Hunter Attack
Hunter Defense


BEHEMOTH MK III ENHANCEMENTS[]

Bane Enhancements
Note: Click on the Eagle and Feather to collapse or expand the tables.
Bane Enhancement
Level Points to
Benefit
Benefit
Percentage
Benefit
Skill
Unlocked
Behemoth Mk III Aero Cell
1 Infantry Lethality 1.85% Laser Storm -
2 Infantry Health 1.85% Troop Attack 13
3 Rider Lethality 1.85% Troop Defense 17
4 Rider Health 1.85% Infantry Damage Boost 20
5 Hunter Lethality 1.85% Infantry Defense 23
6 Hunter Health 1.85% Rider Defense 25
7 Infantry Lethality 3.7% Troop Health 27
8 Infantry Health 3.7% Troop Lethality 29
9 Rider Lethality 3.7% Infantry Damage Reduction Boost 31
10 Rider Health 3.7% Power Core I 33
Ultra Enhance Hunter Lethality 3.7% Infantry Damage Reduction Boost 35
Total 253
Havoc Enhancements

Havoc I Enhancement
Level Points to
Benefit
Benefit
Percentage
Benefit
Skill
Unlocked
Behemoth Mk III Aero Cell
1 Hunter Lethality 3.7% Power Core -
2 Hunter Health 3.7% Infantry Health 36
3 Infantry Lethality 5.55% Rider Health 38
4 Infantry Health 5.55% Hunter Health 39
5 Rider Lethality 5.55% Troop Attack 41
6 Rider Health 5.55% Troop Defense 42
7 Hunter Lethality 5.55% - 43
8 Hunter Health 5.55% - 45
9 Infantry Lethality 7.4% - 46
10 Infantry Health 7.4% Rider Damage Boost 47
Ultra Enhance Rider Lethality 7.4% - 48
Total 425

Havoc II Enhancement
Level Points to
Benefit
Benefit
Percentage
Benefit
Skill
Unlocked
Behemoth Mk III Aero Cell
1 Rider Lethality 7.4% Troop Health -
2 Rider Health 7.4% Troop Lethality 49
3 Hunter Lethality 7.4% Rider Lethality 50
4 Hunter Health 7.4% Infantry Lethality 52
5 Infantry Lethality 9.25% Hunter Lethality 53
6 Infantry Health 9.25% - 54
7 Rider Lethality 9.25% - 55
8 Rider Health 9.25% Rider Damage Reduction Boost 56
9 Hunter Lethality 9.25% - 57
10 Hunter Health 9.25% - 58
Ultra Enhance Infantry Lethality 11.10% Power Core II 59
Total 543

Scourge Enhancements

Scourge I Enhancement
Level Points to
Benefit
Benefit
Percentage
Benefit
Skill
Unlocked
Behemoth Mk III Aero Cell
1 Infantry Lethality 11.1% Power Core II -
2 Infantry Health 11.1% - 60
3 Rider Lethality 11.1% Infantry Attack 61
4 Rider Health 11.1% - 62
5 Hunter Lethality 11.1% Rider Attack 62
6 Hunter Health 11.1% - 63
7 Infantry Lethality 12.95% Hunter Attack 64
8 Infantry Health 12.95% - 65
9 Rider Lethality 12.95% Troop Attack 66
10 Rider Health 12.95% - 67
Ultra Enhance Hunter Lethality 12.95% - 68
Total 638

Scourge II Enhancement
Level Points to
Benefit
Benefit
Percentage
Benefit
Skill
Unlocked
Behemoth Mk III Aero Cell
1 Hunter Lethality 12.95% Troop Defense -
2 Hunter Health 12.95% - 68
3 Infantry Lethality 14.8% Hunter Damage Boost 69
4 Infantry Health 14.8% - 70
5 Rider Lethality 14.8% Infantry Defense 71
6 Rider Health 14.8% -
7 Hunter Lethality 14.8% Rider Defense
8 Hunter Health 14.8% -
9 Infantry Lethality Hunter Defense
10 Infantry Health
Ultra Enhance Rider Lethality
Total

Scourge III Enhancement
Level Points to
Benefit
Benefit
Percentage
Benefit
Skill
Unlocked
Behemoth Mk III Aero Cell
1
2
3
4
5
6
7
8
9
10
Ultra Enhance
Total

Cataclysm Enhancements

Cataclysm I Enhancement
Level Points to
Benefit
Benefit
Percentage
Benefit
Skill
Unlocked
Behemoth Mk III Aero Cell
1
2
3
4
5
6
7
8
9
10
Ultra Enhance
Total

Cataclysm II Enhancement
Level Points to
Benefit
Benefit
Percentage
Benefit
Skill
Unlocked
Behemoth Mk III Aero Cell
1
2
3
4
5
6
7
8
9
10
Ultra Enhance
Total

Cataclysm III Enhancement
Level Points to
Benefit
Benefit
Percentage
Benefit
Skill
Unlocked
Behemoth Mk III Aero Cell
1
2
3
4
5
6
7
8
9
10
Ultra Enhance
Total


Enhancements Total Cost
Enhancement Behemoth Mk III Aero Cell
Bane 253
Havoc I 425
Havoc II 543
Scourge I 638
Scourge II
Scourge II
Cataclysm I
Cataclysm II
Cataclysm III
Total

Enhancements Max Stats
Enhancement Behemoth Mk III Aero Cell
Infantry Lethality
Infantry Health
Rider Lethality
Rider Health
Hunter Lethality
Hunter Health


BEHEMOTH MK III SKILLS[]


Note: Click on the images to show the skills. The first image is Laser Storm Skill Tree, the second image is the Power Core I Skill Tree.


Laser Storm
Note: Click on the Eagle and Feather to collapse or expand the tables.

Laser Storm
Requirements
  • Ultra-Enhancement:
    Bane-1
Skill Description
Every 8 turns, the Behemoth fires its laser cannon, dealing 30% damage to all enemies.
Level Benefit Behemoth Mk III Neuronal Medium
1 Every 8 turns, the Behemoth fires its laser cannon, dealing 30% damage to all enemies. 8
2 Every 8 turns, the Behemoth fires its laser cannon, dealing 40% damage to all enemies. 9
3 Every 8 turns, the Behemoth fires its laser cannon, dealing 50% damage to all enemies. 10
4 Every 8 turns, the Behemoth fires its laser cannon, dealing 50% damage to all enemies, with an additional 20% damage to the front row. 12
5 Every 8 turns, the Behemoth fires its laser cannon, dealing 60% damage to all enemies, with an additional 20% damage to the front row. 14
6 Every 8 turns, the Behemoth fires its laser cannon, dealing 70% damage to all enemies, with an additional 20% damage to the front row. 16
7 Every 8 turns, the Behemoth fires its laser cannon, dealing 70% damage to all enemies, with an additional 20% damage to the front row and 15% to the last 2 rows. 18
8 Every 8 turns, the Behemoth fires its laser cannon, dealing 90% damage to all enemies, with an additional 20% damage to the front row and 15% to the last 2 rows. 21
9 Every 8 turns, the Behemoth fires its laser cannon, dealing 90% damage to all enemies, with an additional 20% damage to the front row and 15% to the last 2 rows. 24
10 Every 8 turns, the Behemoth fires its laser cannon, dealing 90% damage to all enemies, with an additional 20% damage to the front row and 15% to the last 2 rows. This skill has a 20% chance of being released twice. 28
Total Cost 160

Infantry Attack
Requirements
  • Laser Storm 1
  • Ultra-Enhnacement:
    Bane-1
Skill Description
Infantry Attack
Level Benefit Behemoth Mk III Neuronal Medium
1 +1.3% 3
2 +2.7% 4
3 +4% 5
4 +5.3% 5
5 +6.7% 6
6 +8% 7
7 +9.4% 8
8 +10.7% 10
9 +12% 11
10 +13.4% 13
11 +14.7% 15
12 +16% 18
13 +17.4% 20
14 +8.7% 23
15 +20% 27
Total Cost 175

Troop Attack
Requirements
  • Infantry Attack 7
  • Ultra-Enhancement:
    Bane-2
Skill Description
Troop Attack
Level Benefit Behemoth Mk III Neuronal Medium
1 +1.3% 4
2 +2.7% 5
3 +4% 5
4 +5.3% 6
5 +6.7% 7
6 +8% 8
7 +9.4% 10
8 +10.7% 11
9 +12% 13
10 +13.4% 15
11 +14.7% 18
12 +16% 20
13 +17.4% 23
14 +8.7% 27
15 +20% 31
Total Cost 203

Rider Attack
Requirements
  • Laser Storm 1
  • Ultra-Enhancement:
    Bane-1
Skill Description
Rider Attack
Level Benefit Behemoth Mk III Neuronal Medium
1 +1.3% 3
2 +2.7% 4
3 +4% 5
4 +5.3% 5
5 +6.7% 6
6 +8% 7
7 +9.4% 8
8 +10.7% 10
9 +12% 11
10 +13.4% 13
11 +14.7% 15
12 +16% 18
13 +17.4% 20
14 +8.7% 23
15 +20% 27
Total Cost 175

Hunter Attack
Requirements
  • Laser Storm 1
  • Ultra-Enhancement:
    Bane-1
Skill Description
Hunter Attack
Level Benefit Behemoth Mk III Neuronal Medium
1 +1.3% 3
2 +2.7% 4
3 +4% 5
4 +5.3% 5
5 +6.7% 6
6 +8% 7
7 +9.4% 8
8 +10.7% 10
9 +12% 11
10 +13.4% 13
11 +14.7% 15
12 +16% 18
13 +17.4% 20
14 +8.7% 23
15 +20% 27
Total Cost 175

Troop Defense
Requirements
  • Hunter Attack 7
  • Ultra-Enhancement:
    Bane-3
Skill Description
Troop Defense
Level Benefit Behemoth Mk III Neuronal Medium
1 +1.3% 4
2 +2.7% 5
3 +4% 5
4 +5.3% 6
5 +6.7% 7
6 +8% 8
7 +9.4% 10
8 +10.7% 11
9 +12% 13
10 +13.4% 15
11 +14.7% 18
12 +16% 20
13 +17.4% 23
14 +8.7% 27
15 +20% 31
Total Cost 203

Infantry Damage Boost
Requirements
  • Troop Attack 7
  • Rider Attack 7
  • Troop Defense 7
  • Ultra-Enhancement:
    Bane-7
Skill Description
For the first 10 turns, damage dealt by friendly Infantry is increased by 1%.
Level Benefit Behemoth Mk III Neuronal Medium
1 For the first 10 turns, damage dealt by friendly Infantry is increased by 1%. 10
2 For the first 10 turns, damage dealt by friendly Infantry is increased by 2%. 11
3 For the first 10 turns, damage dealt by friendly Infantry is increased by 3%. 13
4 For the first 10 turns, damage dealt by friendly Infantry is increased by 4%. 15
5 For the first 10 turns, damage dealt by friendly Infantry is increased by 5%. 17
6 For the first 10 turns, damage dealt by friendly Infantry is increased by 6%. 19
7 For the first 10 turns, damage dealt by friendly Infantry is increased by 7%. 22
8 For the first 10 turns, damage dealt by friendly Infantry is increased by 8%. 26
9 For the first 10 turns, damage dealt by friendly Infantry is increased by 9%. 30
10 For the first 10 turns, damage dealt by friendly Infantry is increased by 10%. 34
Total Cost 197

Rider Defense
Requirements
  • Infantry Damage Boost 7
  • Ultra-Enhancement:
    Bane-6
Skill Description
Rider Defense
Level Benefit Behemoth Mk III Neuronal Medium
1 +1.3% 4
2 +2.7% 5
3 +4% 6
4 +5.3% 7
5 +6.7% 8
6 +8% 9
7 +9.4% 11
8 +10.7% 12
9 +12% 14
10 +13.4% 17
11 +14.7% 19
12 +16% 22
13 +17.4% 25
14 +8.7% 29
15 +20% 33
Total Cost 221

Infantry Defense
Requirements
  • Infantry Damage Boost 7
  • Ultra-Enhancement:
    Bane-5
Skill Description
Infantry Defense
Level Benefit Behemoth Mk III Neuronal Medium
1 +1.3% 4
2 +2.7% 5
3 +4% 6
4 +5.3% 7
5 +6.7% 8
6 +8% 9
7 +9.4% 11
8 +10.7% 12
9 +12% 14
10 +13.4% 17
11 +14.7% 19
12 +16% 22
13 +17.4% 25
14 +8.7% 29
15 +20% 33
Total Cost 221

Hunter Defense
Requirements
  • Infantry Damage Boost 7
  • Ultra-Enhancement:
    Bane-7
Skill Description
Hunter Defense
Level Benefit Behemoth Mk III Neuronal Medium
1 +1.3% 4
2 +2.7% 5
3 +4% 6
4 +5.3% 7
5 +6.7% 8
6 +8% 9
7 +9.4% 11
8 +10.7% 12
9 +12% 14
10 +13.4% 17
11 +14.7% 19
12 +16% 22
13 +17.4% 25
14 +8.7% 29
15 +20% 33
Total Cost 221

Troop Health
Requirements
  • Infantry Defense 10
  • Rider Defense 10
  • Ultra-Enhancement:
    Bane-8
Skill Description
Troop Health
Level Benefit Behemoth Mk III Neuronal Medium
1 +0.8% 5
2 1.6% 5
3 +2.4% 6
4 +3.1% 7
5 +3.9% 9
6 +4.7% 10
7 +5.5% 12
8 +6.3% 14
9 +7.1% 16
10 +7.9% 18
11 +8.6% 21
12 +9.4% 24
13 +10.2% 28
14 +11% 32
15 +11.8% 37
Total Cost 244

Troop Lethality
Requirements
  • Rider Defense 10
  • Hunter Defense 10
  • Ultra-Enhancement:
    Bane-9
Skill Description
Troop Lethality
Level Benefit Behemoth Mk III Neuronal Medium
1 +0.8% 5
2 1.6% 5
3 +2.4% 6
4 +3.1% 7
5 +3.9% 9
6 +4.7% 10
7 +5.5% 12
8 +6.3% 14
9 +7.1% 16
10 +7.9% 18
11 +8.6% 21
12 +9.4% 24
13 +10.2% 28
14 +11% 32
15 +11.8% 38
Total Cost 244

Infantry Damage Reduction Boost
Requirements
  • Troop Health 15
  • Troop Lethality 15
  • Ultra-Enhancement:
    Bane-10
Skill Description
For the first 10 turns, damage taken by friendly Infantry is reduced by 1%.
Level Benefit Behemoth Mk III Neuronal Medium
1 For the first 10 turns, damage taken by friendly Infantry is reduced by 1%. 13
2 For the first 10 turns, damage taken by friendly Infantry is reduced by 2%. 15
3 For the first 10 turns, damage taken by friendly Infantry is reduced by 3%. 17
4 For the first 10 turns, damage taken by friendly Infantry is reduced by 4%. 19
5 For the first 10 turns, damage taken by friendly Infantry is reduced by 5%. 22
6 For the first 10 turns, damage taken by friendly Infantry is reduced by 6%. 26
7 For the first 10 turns, damage taken by friendly Infantry is reduced by 7%. 29
8 For the first 10 turns, damage taken by friendly Infantry is reduced by 8%. 34
9 For the first 10 turns, damage taken by friendly Infantry is reduced by 9%. 39
10 For the first 10 turns, damage taken by friendly Infantry is reduced by 10%. 45
Total Cost 259

Total Cost for Laser Storm Skill Tree
Skill Behemoth Mk III Neuronal Medium
Laser Storm 160
Infantry Attack 175
Troop Attack 203
Rider Attack 175
Hunter Attack 175
Troop Defense 203
Infantry Damage Boost 197
Rider Defense 221
Infantry Defense 221
Hunter Defense 221
Troop Health 244
Troop Lethality 244
Infantry Damage Reduction Boost 259
Total Cost 2,698

Power Core 1
Note: Click on the Eagle and Feather to collapse or expand the tables.

Power Core I
Requirements
  • Ultra-Enhancement:
    Havoc I-1
Skill Description
Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 3%.
Level Benefit Behemoth Mk III Neuronal Medium
1 Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 3%. 13
2 Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 4%. 15
3 Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 5%. 17
4 Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 5%, with 30% of the effect also applied to friendly Infantry. 20
5 Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 6%, with 30% of the effect also applied to friendly Infantry. 23
6 Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 7%, with 30% of the effect also applied to friendly Infantry. 27
7 Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 7%, with 30% of the effect also applied to friendly Infantry and 30% to Riders. 31
8 Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 8%, with 30% of the effect also applied to friendly Infantry and 30% to Riders. 35
9 Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 9%, with 30% of the effect also applied to friendly Infantry and 30% to Riders. 40
10 Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 9%, with 30% of the effect also applied to friendly Infantry, 30% to Riders, and 30% to Hunters. 46
Total Cost 267

Infantry Health
Requirements
  • Power Core I-5
  • Ultra-Enhancement:
    Havoc I-2
Skill Description
Infantry Health
Level Benefit Behemoth Mk III Neuronal Medium
1 +.08% 6
2 +1.6% 6
3 +2.4% 8
4 +3.1% 9
5 +3.9% 10
6 +4.7% 12
7 +5.5% 14
8 +6.3% 16
9 +7.1% 19
10 +7.90 22
11 +8.6% 25
12 +9.4% 29
13 +10.2% 33
14 +11% 38
15 +11.8% 44
Total Cost 291

Hunter Health
Requirements
  • Power Core I-5
  • Ultra-Enhancement:
    Havoc I-4
Skill Description
Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 3%.
Level Benefit Behemoth Mk III Neuronal Medium
1 +.08% 6
2 +1.6% 6
3 +2.4% 8
4 +3.1% 9
5 +3.9% 10
6 +4.7% 12
7 +5.5% 14
8 +6.3% 16
9 +7.1% 19
10 +7.90 22
11 +8.6% 25
12 +9.4% 29
13 +10.2% 33
14 +11% 38
15 +11.8% 44
Total Cost 291

Rider Health
Requirements
  • Power Core I-5
  • Ultra-Enhancement:
    Havoc I-3
Skill Description
Equipped with Power Core I, damage dealt by Behemoth Mk I is increased by 3%.
Level Benefit Behemoth Mk III Neuronal Medium
1 +.08% 6
2 +1.6% 6
3 +2.4% 8
4 +3.1% 9
5 +3.9% 10
6 +4.7% 12
7 +5.5% 14
8 +6.3% 16
9 +7.1% 19
10 +7.90 22
11 +8.6% 25
12 +9.4% 29
13 +10.2% 33
14 +11% 38
15 +11.8% 44
Total Cost 291


SEE ALSO[]


Page Credits

Page Creator: Collector of Clues
Data Credits: Collector of Clues, Spring of Life, Triana, Rune Shadow
Banner Credits: Collector of Clues


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