
General
The Governor is appointed by the leader of the winning alliance in the Capital Clash event. The leader (R5) has two (2) hours after Capital Clash ends to pick a Governor from the list of members including themselves. If no Governor is picked in that time frame, the system picks the leader as the Governor by default.
The Governor has special skills, titles, markings, and state wide buffs at their disposal to be used and bestowed. An elected Governors' term is until the next Capital Clash event.
Once elected, the chosen chief will receive a system mail as shown in the example below.
Voluntary resignation of the Governor role costs 400 Biocaps.
As the chosen Governor, they will see features that are Governor specific. The Governor will see a new button on their screen to access the Governor's Mansion. Chiefs can also click on the Capital, located at the center of map to access Governor's Mansion. Governors can set the name of the state, flag of the state, message in state board as well access to all the other Governor specific skills, state buffs, Governor packs, Honors and Markings.
Governor Packs
These are the reward packs that can be distributed by the Governor to anyone in the state. There are twenty-one (21) packs available to be distributed. They are: fifteen (15) Support Packs, five (5) Defender Packs, and one (1) Hero Pack. Note: A chief can only be rewarded once every term. If the State wins both SVS Preparation, and SVS Capital, the number of Governor Packs doubles.
The rewards in each packs are listed below.
Note: click the different packs to view the contents.
Support Pack
| Item | Plasma Core | 1 Hour Speedup | Mercenary Influence | Chief Gear Badge |
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| Amount | x5 | x4 | x5 | x5 |
Defender Pack
| Item | Plasma Core | 1 Hour Speedup | Mercenary Influence | Chief Gear Badge |
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| Amount | x10 | x8 | x10 | x10 |
Hero Pack
| Item | Plasma Core | 1 Hour Speedup | Mercenary Influence | Chief Gear Badge |
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| Amount | x20 | x24 | x20 | x20 |
Governor Credits
Governor Credits are used to activate state buffs as well as to use Governor specific skills. Governor credits are obtained by all the players in a state by completing daily tasks. All Governor credits obtained by the state players will directly go to the Governor's Mansion.
Governor Specific Skills
There are a total of four (4) Governor specific skills. These skills have a cooldown period as well as limited number of uses per term. The Governor has to go to the Governor's Mansion in order to use the skills.
| Governor Skills | ||||
|---|---|---|---|---|
| Skill | Black Market Contacts | Enforced Eviction | Prison Shackles | Rapid Finder |
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| Description | Allows the exchange of 27K Governor Credits for 250 Biocaps. | Removes any Settlement from the designated coordinates. Target will be randomly relocated elsewhere in the State. | Prevents the attacking of any other Chief for a period of time. | Quickly locates the coordinates of any Settlement on the State map (Only locates Chiefs from your State.) |
State Buffs
These are state-wide buffs that can be activated for the entire state to use during your tenure as Governor. All State buffs are active for 24 hours and have a seven (7) day cooldown.
| State Buffs | ||||
|---|---|---|---|---|
| Buff Name | Governor Construction Speedup | Governor Research Speedup | Governor Healing Speedup | Governor Training Speedup |
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| Description | Increases Construction Speed by 15% for 24 hour(s) | Increases Research Speed by 15% for 24 hour(s) | Increases Healing Speed by 15% for 24 hour(s) | Increases Training Speed by 15% for 24 hour(s) |
Capital Honors
The Governor can bestow Honors (buffs) and award Markings (debuffs) to any player in the state. These titles has a cooldown of twenty-four (24) hours once passed to a player. The Governor can remove it at any point of time, however they can't bestow it to another player until the cooldown period is over.
The Governor can award the Capital Honors by clicking on a desired settlement in the wilderness and clicking on info. They can then proceed to click on the Governor tag at the player profile. The full details of honors and markings are listed below.
Honors
| Honors | ||||||
|---|---|---|---|---|---|---|
| Honors | Chief Strategist | Mighty Ox | Master Medic | War Wolf | Iron Fist | Patriot |
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| Description | Construction Speed +15% Research Speed +15% Training Speed +15% |
Basic Resource Production +130% | Healing Speed +150% Hospital Capacity +7.5% |
Troop Lethality +15% | March Capacity +3.75K Troop Attack +7.5% |
Training Speed +75% Training Capacity +300 |
Markings
| Markings | ||||||
|---|---|---|---|---|---|---|
| Marking | Sloth | Donkey | Chicken | Quack | Blunt Blade | Worm |
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| Description | Construction Speed -15% Training Speed -15% Research Speed -15% |
Training Speed -37.5% Training Capacity -150 |
Troop Attack -3% March Capacity -2.25% |
Healing Speed -75% Hospital Capacity -3.75% |
Troop Lethality -7.5% | Basic Resource Production -60% |
How to apply Honors and Markings
Via Settlement option:
Step 1: Click on the player's Settlement and then info
Step 2: Click the Governor Symbol above the Settlement button
Step 3: Select which Honor or Marking you want to give
Step 4: Click confirm
Via Search option:
Step 1: Click the Governor Symbol on the bottom right
Step 2: Click the Honors button
Step 3: Click Search Chiefs
Step 4: Search for the particular Chief
Note: Search button is case sensitive.
Step 5: Click View
Step 6: Follow Steps 3 and 4 in the Settlement Option
State Warfare Governor
On State Warfare, Governor Benefits depends on the outcome of the preparation stage and the capital Clash, there are four (4) outcomes that would happen:
- If State loses both the Preparation Stage and Capital Clash, they will not have a Governor for two weeks (meaning no governor benefits and buffs).
- if State wins Preparation and loses Capital Clash, the leader of the alliance that won the previous Capital Clash can appoint new Governor, Governor benefits and buffs are the same as regular Capital Clash.
- If State loses the Preparation Stage and won the Capital Clash, Governor will have a boost on all the buffs.
- Last, if State wins both Preparation and Capital Clash, Governor will have great boost in buffs, packs are doubled and the following State buff is added:
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Governor's Order: This Buff increases the troop lethality of all Chiefs in the state by 10% |
State Transfer
During the State Transfer event, there is a limited number of settlements that can transfer to a state. The Governor can set a Migration Rating limit for the State. Players above the Migration Rating will not be able to move in. The Governor can invite specific players into the State after the Migration Rating limit is locked. Invited players will be notified via in-game mail. The Governor cannot transfer out of the State. You can only search for States within the scope of this State Transfer event.
Note: The following Migration Ratings may be subject to state age.
| Migration Ratings |
|---|
| <1.2B |
| <700M |
| <600M |
| <500M |
| <400M |
| <300M |
| <200M |
Page Creator: Derp Builder
Page Editor: Dragonspire Stronghold
Data Credits: Data Team
Also check out: Capital Clash and State Warfare




























