Before the establishment of the Final Hope, three major factions emerged at the beginning of the apocalypse; Rust seizing industrial cities, Ember controlling transportation hubs, and Verdant dominating valleys and agriculture. They constantly seek to devour one another and become the King of the Hill.
Basic Rules[]
The event starts every other Sunday alternating with Reservoir Raid.
During the Registration Stage, an R4 or R5 must confirm their registration. Failure to do so will be considered as not participating in the event.
The Alliance Leader or R4 members may select up to 30 participants and 10 reservists. Note: Raid Score is based on each Chief's combat power and the Alliance's win rate. Alliance Raid Score is based on the sum of the raid scores of the top 30 Chiefs in the registration list.
Each Chief enters the event with three Marches, based on their game progress. The levels of troops are determined by the Chief's progress, but their quantity is fixed.
Legions from three factions engage in intense battles on a brand new map.
The event is divided into three stages:
Stage 1: Capture Territory (20 minutes)
Stage 2: Occupy Key Cities (20 minutes)
Stage 3: Occupy Central Cities (20 minutes)
At the end of a match, the faction with the most points wins
Buildings[]
Building
Territory Level
Description
Central City
5
◆ Provides a large amount of points during event settlement. ◆Cannot assign a ruler here.
Starting Point
4
◆ The starting/respawn point of a faction. ◆A ruler can be assigned here.
Key City
4
◆ Provides a large amount of points. ◆ The occupying faction will receive extra points when the match ends. ◆ A ruler can be assigned here.
Capital/Advanced Capital
2 & 3
◆ Provides considerable amount of points. ◆ A ruler can be assigned here.
Fortress/Port
1
◆ Provides a small amount of points.
Battle Rules[]
To move to the target territory, tap on it or directly drag and drop your Marches.
Battles only occur within territories and are turn-based. The battle time is fixed, and after each battle, the winning March will be moved to the end of the queue. Battle speedup items are available to use.
When a territory is being contested, Marches that enter will be placed in the queue and cannot be moved, but Chiefs can use the Advance or Retreat button.
Moving, activating, and recruiting troops for your Marches all require Food. Food can be restored naturally over time or obtained from supply points. Being assigned as a Ruler can also increase the efficiency of obtaining Food.
In-Game Guide[]
To view the guide, click the arrows to scroll through the images. Images may be enlarged by clicking on them.
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Alliance Rank Rewards[]
Work with your Alliance members to achieve first, second or third place to earn the following rewards such as, KotH Coins, Biocaps, Advanced Relocators, and much more!
Alliance Ranking Rewards
Alliance Rank
Rewards
x 2,000
x 6
x 2
x 4
x 80
x 80
x 1,500
x 3
x 1
x 2
x 40
x 40
x 1,000
x 2
x 1
x 1
x 20
x 20
Note: Alliance Ranking Rewards: At the end of the event, Rewards will be distributed based on the rankings.
Monday-Tuesday: 48 hours for players to register their marches (note: Players can't join if they don’t do this).
Wednesday-Thursday: R4/R5 can register the participants (similar to Reservoir Raid with it closing at Reset on Thursdays.
When does King of the Hill unlock in a state?
The event is available once a state is around 13 weeks old.
Page Credits
Page Creator: Arabella of Sunsets
Data Credits: Collector of Clues, The Last Nebula, Pocket Demon, Broken Hearted, Bruno the Brave, Pendant of Possibility
Banner Credits: Centuries of History